![]() ![]() I would love a VR room like Troy and Abed’s Dreamatorium. My living room has the bare minimum 6x7 space for VR. After a month of playing with VR, I feel a lot better about VR and this game. Dodging and turning are “snap” motions like teleporting. (I tried to pretend walk but kept getting off center.) On rails actions will narrow your vision so you feel like you are looking at a big screen and not messing with your brain. Walking requires arm swinging and the movement helps. Climbing feels like you are pushing the terrain away from you. The game has clever ways of dealing with motion sickness. I played the 8 hour story in 1 hour increments. Full disclosure: I am prone to motion sickness and I paced myself. Maybe have different back locations to pull different ammo from. My one gripe is that in the middle of battle, I can get stuck in the crafting screen. You craft items by literally putting them together. This is the high bar that other games need to meet. I felt like I was on an amusement park ride only with no line. However, I was immediately shocked and delighted by the quality of this experience. However, I was immediately shocked and delighted by the quality of this This is my first VR game so I have no VR games to compare this to. You can read our full PSVR 2 review here.This is my first VR game so I have no VR games to compare this to. Horizon Call of the Mountain was reviewed on PSVR 2 with a code provided by the publisher. ![]() Still, these issues aside, Call of the Mountain is a stunning game that really brings the Horizon world truly to life in a way I didn't really imagine was possible. In fact, the only thing that frustrated me about Horizon Call of the Mountain was the occasional VR tracking issues, where my hand got stuck in a pot, or a move to a handhold while climbing would shift me much further than I'd anticipated. Maybe that's why it took me much longer than Sony's estimated 6-7 hours to actually finish Horizon Call of the Mountain – because it's just so darn impressive. It's honestly breathtaking in places, especially when a Tallneck is walking above your head or you reach the top of a climb and just take it all on. It's vibrant, well-realized, and that sense of awe in the size difference between you and the robots never wears off. For a game that's essentially the headline act for the PSVR 2 launch, I can't think of a better way to show off exactly what Sony's second-gen virtual reality headset can do. Of course, it helps that there's an intriguing story to drive you through it too. Even arrow crafting is given a VR spin, which really makes you feel like you're living inside of Horizon. It even makes collecting resources fun, with the items you need to craft more arrows often hidden inside of baskets and crates you'll need to open up to discover. There are toys, instruments, and even painting spots to get distracted by, and I've lost count of the number of pots and other items I've lobbed off cliff tops just because I can. Everything is wonderfully physical, with Guerrilla and Firesprite doing well to imbue the Horizon world with plenty of new little elements that have fun with the interactivity of virtual reality. It took me around 10 hours to complete on first run-through, and I immediately wanted to jump back into various fast travel points to go back for missed items and to experience it all over again.Īside from combat, expect to do a lot of climbing – with heights that will no doubt not be for everyone – and some light puzzle-solving. There are even a few moments where you'll get a choice of route, which helps with replayability options. Horizon Call of the Mountain is a fairly linear experience, with occasional moments for exploration off the beaten track to find collectibles, resources, and some truly stunning vistas to gawk at. (Image credit: Sony Interactive Entertainment) ![]()
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